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    WebSocketServerNetworkChannel 类

    继承
    object
    ANetworkServerChannel
    WebSocketServerNetworkChannel
    实现
    INetworkChannel
    IDisposable
    继承成员
    ANetworkServerChannel.Id
    ANetworkServerChannel.RemoteEndPoint
    ANetworkServerChannel.Scene
    ANetworkServerChannel.Session
    ANetworkServerChannel.IsDisposed
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    命名空间: Fantasy.Network.WebSocket
    程序集: Fantasy.Net.dll
    语法
    public sealed class WebSocketServerNetworkChannel : ANetworkServerChannel, INetworkChannel, IDisposable

    构造函数

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    WebSocketServerNetworkChannel(ANetwork, uint, HttpListenerWebSocketContext, IPEndPoint)

    声明
    public WebSocketServerNetworkChannel(ANetwork network, uint id, HttpListenerWebSocketContext httpListenerWebSocketContext, IPEndPoint remoteEndPoint)
    参数
    类型 名称 描述
    ANetwork network
    uint id
    HttpListenerWebSocketContext httpListenerWebSocketContext
    IPEndPoint remoteEndPoint

    方法

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    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    声明
    public override void Dispose()
    重写
    ANetworkServerChannel.Dispose()
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    Send(uint, long, MemoryStreamBuffer, IMessage)

    声明
    public override void Send(uint rpcId, long routeId, MemoryStreamBuffer memoryStream, IMessage message)
    参数
    类型 名称 描述
    uint rpcId
    long routeId
    MemoryStreamBuffer memoryStream
    IMessage message
    重写
    ANetworkServerChannel.Send(uint, long, MemoryStreamBuffer, IMessage)

    实现

    INetworkChannel
    IDisposable

    扩展方法

    JsonHelper.ToJson<T>(T)
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